We start with a playable prototype in the first weeks, so you can feel the core loop before committing to full production.
The same team handles gameplay, art pipeline, multiplayer backend, in-app purchases and analytics, then stays on for updates after launch.
From first prototype to live game
Find the fun firstFindthefunfirst
We build a playable prototype in the first weeks, on phone, PC or the web, so you can feel the core loop and test it with players before full production.
Mobile gamesCasual and mid-core games for iOS and Android, tuned for small screens and short sessions.
PC & web gamesBrowser and desktop games built with Unity and modern web engines.
interactive vr product
Our product: Interactive VR Product
Engines we use
Unity
Unreal
Godot
Three.js
Build the backendBuildthebackend
Matchmaking, leaderboards, accounts, cloud saves and chat, on servers that grow with your player count.
Multiplayer & backendMatchmaking, leaderboards, accounts and cloud saves that scale with your players.
What happens when a match starts
Players join a queue
Matchmaking by skill and region
Game server runs the match
Scores, rewards and saves stored
Earn from itEarnfromit
In-app purchases, ads and subscriptions designed into the game from the start, plus game mechanics that make everyday apps more engaging.
MonetisationIn-app purchases, ads and subscriptions designed into the game, not bolted on.
Gamified appsGame mechanics for learning, fitness and loyalty products.
Monthly revenue by source Example figures
$18,400$9,200$6,100$4,300
In-appAdsSeason passSubscriptions
Keep players coming backKeepplayerscomingback
Events, new content, balance updates and analytics after launch, so the game keeps growing instead of fading.
Live operationsEvents, content updates and analytics after launch.
Live game dashboardExample figures
Daily players24,800+9%
Day-7 retention31%+4 pts
Avg. session14 min
The team behind your project: analysts, designers, developers and testers under one roof.
How we workHowwework
Weeks 1–2ConceptThe core idea, audience, platforms and how the game will make money.
Weeks 2–6Playable prototypeA rough but playable version of the core loop, tested with real players.
Months 2–6ProductionArt, levels, sound, backend and monetisation built in milestones you can play.
LaunchSoft launchReleased in a few markets first, so we can tune difficulty and earnings before going worldwide.
OngoingLive operationsEvents, updates and new content, guided by player data.